
John Ratzenberger reprised his role of the Underminer in the video game while the other characters from the film are voiced by different actors. The game features appearances by the rest of the Incredibles, though they are not playable characters. Incredible and Frozone fighting the Underminer's legion of robot minions. The game runs well also, so character and enemy animations look smooth.The Incredibles: Rise of the Underminer is a video game and sequel to the animated film The Incredibles. Music in the game sounds good, but it gets old fast since the game remixes and reuses the same track throughout the adventure. Fans of the movie will definitely appreciate the look and design of the levels and characters, as well as the voice work opening full-motion video sequence. The game does look decent though, and it sounds decent as well. It would have been nice to have a huge selection of super moves to choose from, but unfortunately, selection is pretty limited. It's also cool that points are distributed equally when a kill required the participation of both characters.

It's also cool that you can upgrade your characters at any time, during play or after a mission. These upgrades also increase the power of your existing moves and let you carry more "super" moves. By defeating enemies, you'll gain experience points to purchase new abilities or health increases. There is a cool upgrade system that wasn't in the last game, though. Again, like the action, it's something that younger gamers will enjoy. These puzzles offer some pretty cool animations when executed, but they're not very engaging. And then there are the few times when a puzzle requires you to switch between the two heroes to unlock and destroy barriers. Others will have you take control of Frozone and create ice bridges or freeze pillars so Mr. Most of them only require you to stand on a specific part of the floor and press one or two buttons. As for puzzles and obstacles, there's a decent mix as long as you keep in mind that Rise of the Underminer is a kid's game. Admittedly, this isn't too bad a thing but it's a major turn off for older gamers. But it feels overly simplistic at times and focused squarely on younger gamers. There's nothing really broken with this system it actually works fine. Some launch projectiles while others use melee attacks, but for the most part that's as varied as things get. Enemies don't put up much of a fight, even in later stages, and many of them adhere to a handful of simple attack routines. Since the action in Rise of the Underminer is very straightforward, you'll spend most your time just smashing one or two buttons. Incredible alleviates the problem a bit, but not too much. And no, Frozone isn't totally helpless, but he's clearly not the tank of the heroic duo. Incredible can smash them, but that's not very fun. He's just not very fun to play in the long run. Incredible invariably has most of the fun since Frozone's a total sidekick a support character. But in a game that clearly emphasis multiplayer, whoever plays as Mr. Thing is, there's far too much brainless action. Swapping between characters is fine, and using each character's particular strengths to fight and solve puzzles offers decent fun. And here's the problem: the game relies on the action of two live players so much that playing solo just doesn't offer a compelling experience. Frozone, on the other hand, can merely freeze things.

Incredible, for instance, can throw objects at enemies, lift heavy items and smash through obstacles. Each superhero has their unique abilities.

Incredible and Frozone) by hitting up on the D-Pad. But first, here's how the whole thing works: you can switch between the two main characters on the fly (Mr. With the new dynamic, however, also come new problems. This actually changes the way the whole experience pans out, which makes Rise of the Underminer feel very different from its predecessor. There's a greater emphasis on multiplayer too, with the entire game supporting two-player cooperative play. Only this time, it's a far more action-oriented approach with little deviation into other genres.

The sequel, titled The Incredibles: Rise of the Underminer, picks up moments after the first game (and the movie) ends.
